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Mechwarrior on the good old snes.
It's a bit lacking in the 3d element really. Think of Doom. All the mechs are flat, they
all face you all the time and they just get bigger as they get closer to you.
There are no extended range or pulse varieties of lasers, the missiles don't come in many
types, and some weapons are missing.
Jump jets are odd. Switch them on and you go straight up. Off and it's down again.
It's a bit like mechwarrior mercenaries in structure, being payed to do missions and
stuff, but all the missions seem to be of the simple attack/defend/recon types.
Oh, and I didn't seem to be able to overheat.
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